September17 , 2021

Cyberpunk 2077 development company’s co-founder is sorry for the current state of the game on the console level


Easiest Way to Remove NitroPack Footer from WordPress Site

Many web developers these days are into removing or...

Top 7 Crypto Currencies to Jump On in 2021

Cryptocurrency is digital money operated by a decentralized system...

Top 3 Gaming Phones of 2021

Game consoles like Nintendo entertainment systems, PlayStation, Xbox series...


The corporation behind the long-awaited video game guaranteed to recover the bugs and crashes following player feedback over the weekend.

The developer behind Cyberpunk 2077, one of the most awaited video games of the year, apologized the players. Besides, they promised refunds to players who were unsatisfied by the game’s results after days of concerns about failures and bad graphics on specific platforms following its release.

In a statement signed by a member, Marcin Iwinski, and others, the Warsaw-based developer, said he was sorry not to reveal the game is running on base console models until it was launched last week. In contrast, removing the ability for gamers to make educated buying decisions.

The developer added. “We should have focused more on making PlayStation 4 and Xbox One play better.” The software, which retails for $59.99, can also be played on these consoles’ new generations, PlayStation 5 and Xbox Series X, including Stadia and PCs, Google’s streaming game service.

Maybe the greatest mistake Warsaw-based CD Project Red made was shifting this game to the previous generation of consoles, aka base consoles including Xbox One and PS4. The upper-tier consoles of the last decade, Xbox One X and PS4 Pro appear reasonably to manage the game. Yet another story is the base consoles.

When a game is too good to be real, gamers will over-accept it. We can prefer to enjoy a game in sub-30 frames per second (FPS) if the gameplay feels smooth. 10 FPS was never appropriate at any point in gaming history.

Cyberpunk’d or Cyberpunk?

In a Bloomberg interview with 20 former and current CD project employees, acclaimed Esports journalist Jason Schreier uncovered various production problems. According to it, developers were forced to share the results soon. Moreover, unethical work hours were placed on them.

The gold status remains a secret.

Developers tried their hardest to revive the game. But a good game struggled to achieve its full potential due to technological setbacks, delusionary expectations, and sloppy preparation by the studio owners.

After the launch of Cyberpunk 2077, the company has experienced a 30% decline in its stock valuation, an unexpected market reaction. According to Schreier, the game was released in 2012; the actual game production didn’t start until 2016.

Studio head Adam Badowski took over as director during the game’s development and requested improvements to the unfinished project’s current aspects. Several senior developers working on Witcher 3 had varying perspectives on how to render Cyberpunk. These ultimately contributed to many top developers resigning.

During Cyberpunk’s 2018 E3 preview, the demo released to the public was awesome. The demo, though, was unknown to fans and journalists at the time. Bloomberg also pointed out that the final game had several demo features. Schreier noticed that workers served overtime, but Iwiński said it wasn’t compulsory.

According to Schreier’s review, developers are optimistic that they can resolve all issues and graphical problems. The real challenge is bringing Cyberpunk 2077 back into the PlayStation world.

Time for Complaining?

This can’t be doubted for a second that CDPR, recognized for its customer-friendly technique, would fix millions of recorded errors and glitches, one by one.

Red’s CD project will rebound financially. However, their brand and credibility loss are irreversible. Gamers can only hope the studio’s pledge to patch the title and make it available on all platforms.

Turkey’s Historic and Support Screw Up

The CDPR has significantly favored Turkish gamers by publishing the game with maximum Turkish support. Even city-wide elevator buttons and computer screens are Turkish. Most dialogue translations were excellent news due to smart localization, mainly when it came to slang. One word and its translation, though, stirred a significant storm.

The original English, which spoke of a “Perilous Futur,” was translated extremely improperly, interpreting one of Turkey’s founding fathers’ most famous words, Mustafa Kemal Atatürk, into something negative. “Istikbal göklerdedir,” Atatürk’s proverb in Turkish, translates to “The future is in the skies,” but the translators have preferred to replace the last letter in the word “gök” with “t,” meaning “buttocks” instead of “sky.”

It was clear that the translation firm was behind the gaffe, not the game developers. 23 Studios issued an apology pledging to fix the “mistake” in the latest update.

The CDPR forbidden gamers, particularly those with base consoles. Everyone wants them to make amends. But no matter how many glitches or crashes this game has, the Polish developer is set to achieve success.

Maintain Delays Along with Standards

Thanks to the widespread success and recognition of CDPR’s previous AAA game, The Witcher 3. Because of it, there was a massive buzz about the announcement of Cyberpunk 2077. this was first revealed to the world in May 2012 with a teaser’s arrival.

With the game underway for too long and several delayed-release windows, the production company had to balance the lack of fan interest. It would further delay the release of the title (especially with the next-gen console launch schedule) and refine the game to an appropriate standard.

Following the promise of full refunds for specific copies of the game and the mixed critical response, CDPR may have eventually paid off, delaying the release of Cyberpunk 2077 until sometime in 2021.

The Witcher 4 Is Undoubtedly Happening – Here’s What We Must Know

Just one day after revealing its Xbox Live Gold subion’s price will grow, Microsoft has changed its mind and will keep rates where they are.

On January 22, the company revealed plans to raise a month’s Xbox Live Gold subion by $1, increasing the cost to a three-month subion of USD 5.

Some see this as a pretty considerable boost. This would raise the cost of a one-year Xbox Live Gold subion to $120 for those purchasing their subions three times during a month. This boost would result in a considerable sum.

After all, after seeing these responses, Microsoft chose not to go ahead with price hikes. Microsoft went even further, announcing that free games on Xbox no longer need a Gold subion to play. The move won’t be instant, so it will be launched “in the months to come.” This means that Halo Free unlimited multiplayer will be completely free on Xbox when the time comes.